
All cars are perfectly responsive, making it a pleasure to drive on any terrain. My tests showed that you could use both custom PC controllers and the ones for PS4 or Xbox One. Controlsĭue to the partial controller support, you can play BeamNG.drive using your keyboard or enjoy classic analog gamepad input. The soundtrack features some ordinary background music, but you’re free to turn on anything in the background. It’s currently one of the most worked racing sandboxes on the market. The dynamic lighting, in combination with the unique particle system, makes every ride a real adventure. Nevertheless, the advanced physics engine makes it look even better than the recent NFS games with all their shiny hard-body cars. The vehicle fleet includes dozens of cars for various purposes made by famous manufacturers from all over the world.īeamNG.drive is an indie Early Access project, so the graphics in the game are pretty good, but can’t compete with AAA racing games like Need for Speed and Forza Horizon.

The driving system and damage physics of cars in the game are so realistic and fun that you won’t be able to give up playing it for hours.

i have no idea what they have decided to do (I presume you can still play it without the upgraded account?).BeamNG.drive is a racing simulator game by BeamNG studio that gained over 10,000 Very Positive and 1,800 Overwhelmingly Positive reviews on Steam. Just noticed that they now have a 'Buy' button ($6) to upgrade accounts. It takes a long time to get used to the game, but it's very fun and addictive (I suggest you play single player first, then try and get some friends to play on a relatively empty server with you, THEN go on a large server where people are more hostile ). Also things like mining lasers (Though shops only take what they need/can store), gravity blocks (For docking on capital ship) and a bunch of other shiz. Also, it's toaster friendly (Though you will need preferably 8gb RAM so that when you discover new sectors you don't hit mem limits).

Completely free, updates all the time, fully working economy, procedural planets than can be landed on/mined, infinite sector system for entire solar systems, AI that have bases and actually pose a threat, multiplayer, basically minecraft in space, loads of weapons and custom configurations (Shields, cloak, different missiles, assign groups to keys, if the weapons computer gets shot, the weapons set to that computer stop working etc).
